#if !defined(AFX_TABWNDUITHREAD_H__6C890B7A_F068_4A5E_914E_096379B55B5C__INCLUDED_)
#define AFX_TABWNDUITHREAD_H__6C890B7A_F068_4A5E_914E_096379B55B5C__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TabWndUIThread.h : header file
//

#include "TabBarsWnd.h"
#include "Dialog1.h"

class CTabWndUIThread;

extern CTabWndUIThread *g_pTabWndUIThread;

/////////////////////////////////////////////////////////////////////////////
// CTabWndUIThread thread

class CTabWndUIThread : public CWinThread
{
	DECLARE_DYNCREATE(CTabWndUIThread)
protected:
	CTabWndUIThread();           // protected constructor used by dynamic creation

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CTabWndUIThread)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CTabWndUIThread();
	//CTabBarsWnd *m_pTabbarWnd;
	//CDialog1 *m_pTabbarWnd;

	// Generated message map functions
	//{{AFX_MSG(CTabWndUIThread)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_TABWNDUITHREAD_H__6C890B7A_F068_4A5E_914E_096379B55B5C__INCLUDED_)
